Time, Exciting And Annoying Gameplay Mechanics

If you dissect them one by one, games always centered on several mechanisms that are sewn together and then wrapped in attractive graphics or visuals. These mechanisms vary, from jumping, swinging a sword, rock-paper-scissors, to number games. But there is one mechanism that is always interesting because its uses can be so varied: time.

In short, time is a creating mechanism games so it’s more challenging. But at the same time, this time mechanism also sometimes makes players frustrated.

In general, time is there to require players to really think and make good decisions. Games like Stardew Valley for example, you can actually play very relaxed and slow. But if you want to be rich and get everything achievements quickly, you should be able to do many things. But one day’s time in Stardew Valley very limited, so you have to be able to make an optimal plan.

Games like Overcooked 2 requires you to be able to quickly create a neat work system and coordinate with the kitchen layout you are facing. Otherwise, your work will not be efficient, you will not be able to complete many orders within the specified time.

Then there are those too games which actually doesn’t have the element of time chasing you. But at the same time games It gives you rewards if you complete the task quickly. These additional challenges exist and can be taken on by anyone who wants to prove their worth, but if you can’t, you can still play as normal.

In short, the presence of the element of time in games makes players have to really assess and maximize the mechanism gameplay in games. This can indirectly make players enjoy it more games the.

Unfortunately for some people, the presence of time can put pressure on players. If the player is not the type of person who likes to be pressed for time, he may not be able to make optimal decisions. Like a job vacancy, he failed the qualification ‘able to work under pressure.’

It’s just that there are times when the presence of time limits what you can do. One popular example, for example The Legend of Zelda: Majora’s Mask where you can actually do a lot of things, but you can’t do everything because the moon will fall from the sky in a few days time. Finally, like it or not, you have to ignore some NPCs and… side story so that you can save the world.

Likewise with, for example, serials Atelier old school (eg Atelier Rorona And Totori) where you have an objective that has a time limit to complete. If you fail, you will get bad ending. This mechanism is quite counter-productive because in Atelier games You will definitely spend a lot of time collecting raw materials and experimenting with making them items with these materials. But you can’t do that because there are objectives you have to pursue. This does make you more careful in using your time, but its presence in games that’s relaxing like Atelier so it’s a little annoying.


Whether you like its presence or not, time will always be an internal element games. Because in the end, this is the time that makes you really optimize your interactions with games the.

Plus, thanks to time pressure, your gaming experience might give rise to cool moments. Because you will be running out of time while hunting monsters, you might dare to play aggressively Monster Hunter Rise and it worked. Fighting with your friends because you are pressed for time while playing Overcooked 2 will give birth to many funny moments.

In the end, how time affects your playing experience depends on how you perceive it and respond to it. Do you let time rule your experience or spice it up to make your gaming experience more exciting.

Image source: Reddit


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