“Starfield on a budget” – No Man’s Sky for Nintendo Switch Tested With AMD FSR 2.0 Support

No Man’s Sky, a space RPG simulator and survival game, initially faced a rocky launch in 2016. However, the developers exceeded their initial promises and delivered a highly enjoyable game that continues to attract new players across PC, PlayStation, and Xbox platforms. Notably, in October 2022, the game will be available on Nintendo Switch, a handheld console known for its limited hardware capabilities.

Nintendo Switch relies on an NVIDIA processor with Maxwell graphics architecture. Despite its hardware limitations, this handheld device has gained immense popularity. These devices appeared on the market before modern Windows-based systems such as Steam, Ayaneo, or ASUS began to reshape the handheld gaming industry with powerful integrated graphics. These graphics can now support advanced upscaling techniques, sometimes accompanied by a touch of ray tracing. However, most gamers prioritize higher frame rates over improved image quality on the Switch’s small screen.

Read this too:

» 14th Gen Intel Core Desktop Lineup “Raptor Lake Refresh” Will Feature 25 SKUs
» FrameWork Now Offers Core i5-1135G7 Mainboards For Only 3 Million
» Intel Releases New Starfield Driver, Bethesda Claims Arc A770 Does Not Meet Minimum Requirements
» AMD Radeon RX 7800 XT & RX 7700 XT Added To Starfield Premium Game Bundle
» Starfield Gets DLSS3 Frame Generation Mod, Free!


Source: No Man’s Sky

The Switch’s hardware limitations make it unsuitable for high-fidelity gaming, not to mention support for ray tracing or upscaling technology. Some may question whether the final resolution of 1200×720 can effectively benefit from upscaling technology. The technology can only improve quality to a certain extent and cannot magically produce pixels that were not present in the original image. As a result, games running at lower resolutions will always appear inferior to games targeting 1080p, 1440p, or 4K resolutions.

This issue can be seen in some Switch game titles that currently use AMD FidelityFX Super Resolution 1.0 technology, which unlike FSR 2.0 uses a simple upscaling technique without temporal data. Despite this, the developers of No Man’s Sky have taken a bold step by integrating a special version of AMD FSR 2 into their game. While the specifics of this customization are being kept under wraps, it’s plausible that it involves upscaling profiles adjusted to accommodate low resolutions or optimizations designed for low-power graphics.


Source: No Man’s Sky

According to a video from BloomingTails, the latest version of No Man’s Sky shows a cleaner look with reduced aliasing and a more visually appealing appearance. The screenshots provided clearly show that 3D objects now appear clearer, and improvements are also visible in background lighting, showing reduced glare.

Prior to the update, No Man’s Sky struggled with stability issues, which often resulted in crashes when exploring densely populated planets teeming with flora and fauna. While it is possible that some optimizations were made to address the low average frame rate of around 15 FPS in such scenarios, the updated version with FSR 2.0 not only looks better but also performs better, with an average FPS of 19-20 FPS. Unfortunately, the game still crashes frequently, indicating that further attention from the developers is still needed.


Source: No Man’s Sky


Source: No Man’s Sky

Apart from the main news above, KOTAKGAME also has an interesting video which you can watch below.


Posted

in

by

Tags:

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *